The Deck Is Not the Game
Players prepare as if the game is a math problem. But a good game is almost entirely a series of social and moral decisions that the rules can barely describe, let alone resolve.
Continue reading →Notes on games, systems, culture,
and the spaces between them.
Players prepare as if the game is a math problem. But a good game is almost entirely a series of social and moral decisions that the rules can barely describe, let alone resolve.
Continue reading →I'm a game master, a reader, and someone who notices patterns in places where most people see noise. I've spent a long time thinking about how systems shape behavior — in games, in organizations, in culture — and what happens in the moments when those systems fail to account for what actually matters.
This is where I write about the things I'm thinking about. Some of it is about tabletop RPGs. Some of it is about technology, or fiction, or the way people build structures and then forget why they built them. Expect digressions.